Hi Nicolas, please introduce yourself to 3DM3 readers Hi I am Nicolas Ferrand, born in France, I studied fine arts and graduated with a higher certificate in ceramic design, which is far from the digital world, but still in a concept mood. How do you get started in concept art and cg? I have always been a video game geek, started on the Amstrad cpc, commodore 64 and gamewatches. I studied multimedia and 3d in a high school started to start working as a level artist for different games companies in france, until I moved to a new destination: Canada It was a great and important choice in my life, because it gave me the opportunity to met so many talented artists as: sparth (Nicolas Bouvier) David levy (vyle), Thierry Doizon (barontieri), Joel dos reis Viegas (feerik), Sebastien Larroude (rainart) herve groussin (nuro ), david giraud (mojettte) and all the steambot team & friends. I did one more project as a level artist then I chose to return to my artistic roots: concept design. I did many great and challenging projects at ubisoft: Splinter cell, Prince of Persia, assassins, Avatar (from the James Cameron s movie) then I moved to my current employer: Eidos Montreal. At the moment I am working on a new and “secret game” (to be announced soon). By the way I have always been very active on every concept art forums, like cfsl, sijuns or concept art.org, that's how I could change my position level artist to concept artist. Internet is a great tool, I still remember when we had to move with giant leather traditional portfolio or when we had to send letters by the post, to be recruited … But yes that why internet is fantastic, all the knowledge, the opportunity to share your pictures, ideas and techniques with great artists around the world, this is just incredible, big and fast. 
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