Making of The Arrival by noarts

Published on: 06-24-2008 | Views: 43369

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Modelisation: lightwave 3d render: fprime,maxwell render

A couple of months ago, I read the famous comic novel “the top of the gods” by Jiro Tanigushi. I was so inpresssed by his drawings and the story about the first pilgrims in the Everest, I decided to create a picture about mountains. My story takes place in mountains where only a couple of human beings can reach the top. They are going to meet aliens which have landed here....No one know if they crashed or not. First, I gathered references about alpinism and moutains thanks to internet. The idea was to create on forground a crevice and on background a huge alien spaceship. After,I wanted to make a mattepainting.

The Modelisation

First step: The Spaceship.

I love design organic shapes, that’s why i always use lightwave for modelisation. As you know, with few poligons you can create great things. The link was to create a”shell” or a fish for global shape. Yes, fishes come from outtaspaces!!

I model only the half and after I symetrise the other one. The whole shape is done, but I have to give a scale. I add details to enhance the model. I isolate polygons from the shape and transform them on a separate layer. First, I extrude , smoothshift and bevel them ,after I subdivide them to add secondary architectural details.

It is very important to know what you want to show in your camera. For a background, the model is optimized. You can see i didn’t add more details on the right side because of the final cam. I wanted to shoot it from the left side.

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