IntroductionI wanted a completed next-gen model for my show reel, and Wolverine is my favourite comic book character. So, I decided to make a game model of him. I chose this outfit for him, because I felt that among the numerous wolverine models, already done out there, none that I know of has this outfit and in the movies or in the comics, wolverine is famous for his jacket and vest looks. So I decided to model him with his jacket. ModelingI initially wanted to model him in the proportions of Hugh Jackman like in this picture. But then decided that, the comic book wolverine is a short stout guy, rather than having the proportions of Hugh Jackman. So I decided that my wolverine would have a combination of both real life and comic book characteristics. I started constructing a rough head, all by extrudes. I created a plane and used extrudes to construct the head. I restricted the head to about 2300 tris, including the eyes. Since, we are not going to see the inside of the head; I removed the side of the sphere that is inside the head. |