Making of "Die Die Plush" by SPYBG

Published on: 01-11-2008 | Views: 12686

Hi to all friends from 3dm3.com. I decided to make making of for you friends and fans. Hope this will be useful for some of you or, a bit interesting.

Steps:

1. Concept
2. Modeling
3. Unwraping
4. Detailing
5. Textureing
6. Scene setup
7. Rendering
8. Composing

1. Concept

For the idea of the concept I saw this picture --->

And here is the original link to the artwork http://suicidalsatanic.deviantart.com/art/Die-Die-Bunny-66322719 It was drawed from an old friend, well he is she actualy but nvm. So. The concept inspiered me to create something between this plush toy and something more...the original name of the drawing was die die bunny, so I decided to make an old plush toy frowed in the corner of the room, covered with blood, from god knows what. And that's how I started work on this. I havn't made anything soon, becouse I was working on my demoreel, and nothing wasn't coming up in my mind, well nothing till 2-nd january of this year :)

2.Modeling

The modeling, I was thinking how to start to model as you know there are aways many ways to start work on some model, bud I needed the bace mesh for the plush and I started from a sphere. I deleted the one cide and extruded two faces for the leg and for the arm, and applyed symmetry:

The next step was to add Tessellate and relax and also smooth to smooth the polygons that the Tessellate has removed.

and here is the model with the head, in the first and final steps of modeling in 3d's max:

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Join Date: 09-21-2006
Posts: 23
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