Making of Claire by kokuhen

Published on: 12-11-2007 | Views: 56384

Making of Claire

On this Claire model i use 3DS Max, Mudbox with some sculpting and Mentay Ray as renderer. Finally Photoshop to composite it. In doing Claire, I try to apply knowledge that i learnt during my work into it.

Concept

My inspiration came from Lineage 2. Beautiful elfs with very nice sexy outfit doing their fighting. From there do some sketches and at the same time do up the blue print of Claire.

I like female character with long black hair and big eyes. So I did up a fast sketch and color test to see the feel of it.

Modelling

I construct the Claire rather fast. Before i do texturing, i usually do a rought lighting set up. I started this practice when i read from one of my favourite artist Soa Lee as she mention she did lighting and texturing concurrently.

My lighting set is quite simple. Bascially is 1 main light, 1 fill light and 1 skylight with final gather of 50 samples. It usually took ard 45s to render on my lousy comp.

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Dias

Join Date: 12-06-2007
Posts: 2
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