| Creating and rendering realistic grass Is there someone who could help me or give some tips? I have some projects for an architect/design company and I want to have realistic grass in a scene of a small street/area.
Everytime this is buggin me again! I used hair&fur, but it is very heavy and i cant get the result i need. now I'm trying to scatter mrProxy's from a 0,5 x 0,5 mtr across the planes. but when rendering it stops at 5,7% of GI. "running out of memory" it says. grass-o-matic is also in the list of things-to-do. but the program also creates a lot of polys.
Also without the grass my scene is already 6.000.000 polys and I have yet to add the trees and bushes!
All together will go to approx 15-20 million polys!
So who can help me out??? The time is slowly ticking away, so I dont have much time left for experimenting...
edit: I'm using 3ds max 2010 and mental ray
Last edited by Isdrasil; 12-11-2009 at 10:46 PM..
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