I just thought I would update this with my newest character to show what I have been working on in my spare time recently - a royal guard from the Caprinae herd.
100% realtime renders from Max viewport using Laurens Corijn's Direct X shader utilizing realtime shadows, depth of field and ambient occlusion to simulate cutting edge realtime game engines.
I am now available again for fulltime remote freelance or in house work. I am a 3D artist with over 6 years of industry experience, specialising as a character artist. I have worked in and have experience in games, television and advertising and also realtime applications.