| Well, about the construction : I'm already on the way to write a tutorial about this, it's quite a similar method to the one Thomas Suurland used to do with his new beetle.
I constructed nearly everything in Rhino, then exported with the meshing option (3ds) and re-assembled the model in MAX. After that I take a HDRI map for the lighting and setup the materials. I think the most difficult part for me was not the 3d-Design part, but the lighting and material setup.
I am planning to make a animation with this car and the GI should be fast enough to solve it - this is my aim so far.
I'm still not confident about some materials and the gap width of the car, for it's a bit too perfect. Maybe i'll change it, but it's a lot of work and I want already the next car - an old SAAB 900 turbo16s, the car I possess :love:
Please continue adding comments on what you think could be improved in your opinion, thx:beer: |