View Single Post
Old 05-19-2008, 09:41 PM   #1 (permalink)
Stryker
3DM3 Administrator
 
Stryker's Avatar


 
Join Date: May 2002
Age: 27
Posts: 3,708
Thanks: 84
Thanked 112 Times in 87 Posts
Rep Power: 10 Stryker is on a distinguished road
35 Most Beautiful Making of Girls

Making of Assasin
In this article I’ll try to explain the process of creating my 3D character Assassin.



Making of Red Hot Assassin
Hong Mei Li is a seductive lady with deadly skills. She can mask innocence at the same time secrecy. Clean-up after a kill is a painting done with Photoshop CS2.



Making of Ella
In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.



Making of "My Prince"
I tried to give this image some kind of unique and mysterious feeling. I also tried to challenge myself by putting some kind of creature in there not just supporting the overall flow but giving more interest to the image.



Making of Resident Evil
I used Cinema 4D for model, Body Paint and Photoshop for texture, render whit advance render, post production in Photoshop.



Making of The Lady Bird
For this painting I did first the rough on a sketchbook and then I used exclusively Photoshop. I tried to pull together a few stages of my working progress here.



Making of Binah
Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala.



Making of: Portrait of a lady
I try to make a role with Chinese traditional characteristic, woman and circumstance are all from ancient China. I collect reference from internet.



Making of Claire
On this Claire model i use 3DS Max, Mudbox with some sculpting and Mentay Ray as renderer. Finally Photoshop to composite it. In doing Claire, I try to apply knowledge that i learnt during my work into it.



Making of Three lines
I’ve always been fascinated by realism, and because of this it is really important to me that the base line-art sketch has got proper proportions.



The Making of Kehel, elf warrior
In this making of I'll explain the processes I did to create a fully rigged character for my '07 demo animation reel: Kehel, elf warrior.



The Making of Beanpod blooming
Hello, everyone, My name is Wang Xiaoyu. I’m a student in China, I'm glad to communicate with you about my new work "Beenpod Blooming" : )



The Making of Lulu
Like a good number of rpg players, I'm an addict of Final Fantasy series.So I decided to make my own fanart of an in game playable character. I chosen Lulu from FFX because she's very adult ,serious and has a cold glance.
__________________
3DExport.com - 3D Models Store
2Textured.com - FREE High-Res Textures
CGChosen.com - CG Chosen E-magazine

Last edited by Stryker; 07-07-2009 at 06:53 PM..
Stryker is offline   Reply With Quote