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Old 04-16-2008, 02:35 PM   #2 (permalink)
minimus
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OK let see if we can help you out.

First of al i dont know much about cars but some about max ^^

you say you know the basics.

butt i tell you som anyways ^^

When you are modeling with polys try always keep it square. (4 sided) you are alowed to have some (3sided) but if you can get away without using it that would be the best.

with car modeling its nice to use the NURMS smoothing under the Subdivison surface inn the editable poly tabs.

the most used tools when your modeling cars is:

-weld and target weld

-Chamfer

-Conect

-Cut

- and "shift move edges" makes an extrution on that edge.

and it is two ways to gett sharp edges the best way is to chamfer så the edges lies close to eachother. the other way is to putt inn smoothing groups. (if you knpw what that is)

1 tip when using chamfer: always after chamfering, go over the corners to see if there have bin made any 3 sided polygons if it have then just weld them togheter and that problem solwed.

I hope some one with car modeling experience can help out to but what i know about car modeling is that its really importatnt that the bluprints stands corectly, and it's always smart to putt that on a separat layer and free them so you dont select them and move them.

tips:
1- freeze the blue prints
2- model in user mode not perspective.
3- use all the angels when modeling
4- use dont select backfacing so you dont exedently move somthing.
5- model half the car and then use symetry.
6- when making the doors and other parts use detach tool so you know the part you are detaching is going to fitt the car.
7-try keep the car clean
8- apply a material with a bitt of glosines so you can see eventualy distorsions when modeling.
9- use "alt + x" to go inn transparent mode.
10- sett up the shortcut keys like you want them to optimize your workflow.
11- take your time have funn ^^ 3d isn't somthing you learn over night or by reading tutorial. keep up the good work. and keep posting


Cheers: Minimus
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