Thread: set 6
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Old 04-11-2008, 11:50 AM   #4 (permalink)
tyree
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the characters were made from nurbs and patches the clothing from splines or nurbs all give smooth results which is why I dont have a problem showing rough looking versions each has to be converted to polygons for real time. but smoothness isnt really an issue

here is one with less sharpness

http://bleed.hereweb.com/archhall2.htm

Last edited by tyree; 04-11-2008 at 12:37 PM.
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