| modo has become my 3d tool of choice :) previously did some smaller things in 3dsmax and maya, but modo is just such a fun working environment. i'm currently highly involved in texturing/lighting/rendering inside of modo and also giving animation a try every now and then on corporate projects. that last feature has a long way to go, but at least now we don't have to port everything to lightwave for simple animations. (item movements, paramater changes, morph deformations)
looking very forward to the 302 update being released this friday. |