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Old 03-10-2008, 02:56 PM   #10 (permalink)
Mr-914
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I'm trying to recreate your 3DM studio in Maya. I've made some good progress so far, but I'm still missing a couple of things. I hope your knowledge of 3DM can help me in Maya. See best render below.

1. I'm seeing the lit surfaces a lot in my mirrored ball. Could it be because of the shader I'm using on my walls? Right now I'm using blinn, although I used a lambert before with the same results.

2. Should I have all lights emiting both specular and diffuse?

3. I can't seem to get the highlight light to work. It's in the file for the image below, but it only seems to add an ambient light to the scene. I haven't played with that much, but if you have an idea, let me know!

Thanks!
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3dm3-tutorial-setup-car-rendering-studio-v-ray-studio.jpg  
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