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Old 12-28-2007, 10:55 PM   #1 (permalink)
cacophony
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game modeling help

uh i guess I'll just narrow it down to the question.

when a game developer is modeling, how many polys does he/she set aside for a specific thing? such as... maximum polys for a level, character, weapon, vehicle, scenery, special fx, ect

basically i just wanna know maximum poly count for those things :)
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