| After looking at the final image sevral times and at the shaded image of your WIP, I have the feeling that the texturing doesn't show the quality of your sculpting. It flattens most of the incredible amout of details you put in the mutant... Did you try to add an ambiant occlusion pass on the top? It's called cavity map in Z brush I think...
I like the dust showing in the raylight, cool detail! |