Thread: Audi RS8
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Old 07-05-2007, 07:31 AM   #40 (permalink)
loebedoe
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i use 2: 1ste: after putting a symmetry on my car (when it's finnished) i collapse the symmetry, convert it again to a editable poly, i go to the subdivision surface and do it with "use NURMS subdivision" in the modifier panel of that object

2th: if i'm still moddeling and wanne see how it would look with smooth, i use meshsmooth
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