How to model faster using 3ds max 8?
Seen I'm begin draw with Autocad (2d drawing), then my work flow is like this
1) Trace floor line in Autocad
2) Import in 3ds max then extrude (-150mm) the floor line become floor.
3) Create wall in front viewports using
rectangular, convert to
editable spline then
extrude and
Edit Mesh Modifier
4) Using floor shape as a guide to put every wall by copy it. Go to editable
spline>segment then adjust using snap point on to suit the lenght of floor.
Create 45 degree every wall edge.
5) Create opening by using rectangular. Give rectangular correct size then
using
snap point and
align to locate the opening. After that
attach it using editable spline
Done the wall + opening and floor as guidence
Can somebody share others workflow?
any opinion are welcome
