This is a simple method for creating a tire with a simple or complex tread pattern
Machbox in Maya from Krzysztof Zwolinski
This tutorial will explain how to get some nice effects using a simple tool in Maya the “Transform Component”
This is a simple walk-through, showing how to add cartoony motion blur arms to a bound mesh
Quick Tip: Creating a Simple Depth Map Pass Manually in Maya for Nuke Composites
In part 1 and 2 of this 10 part series, Andrew Klein covers cropping images and changing levels in Photoshop to create suitable image planes for Maya and looks at creating and setting a project in Maya.
This time it is about optimizing simple animation steps.
This video demonstrates the use of Maya’s UV editing tools, specifically the Smooth UVs Tool, to organize and flatten the UVs of a head.
In Part 3 of 6, this video from Andrew Klein includes inserting isoparms, attaching surfaces, and using the hypergraph.
Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
In this tutorial, I demonstrate how to create an assortment of blendshapes using a small number of shapes and weight painting to distinguish between mesh parts 15min
Part 1 of 6, this video from Andrew Klein covers the difference between NURBS and Polygons, and looks at creating the basic sphere shape for the body of our toy chicken.
A Maya tutorial covering some important and interesting stuff.
I just want to show you a quick and easy method to create ambient occlusion using Maya and VRay.
This tutorial demonstrates one method of optimizing your blend shapes, by creating a proxy for the application and control of assigned blend targets.
This video from 3d artist and educator Andrew Klein shows the viewer how to import a 3d model from Maya 2009 with a texture that is already roughed out for the expressed purpose of overpainting texture seams.
This Quick Tip shows you how to position objects and meshes along Curves/Splines text, or any other curvy shape in Maya.
In this Quick Tutorial I want to show you the basics of setting up a Vray Material in Maya. It is a really straight forward renderer so its pretty easy to use.
Part 6 of 6 covers duplicating the big toe for use as the other 4 toes. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.
You will learn how to position objects and meshes along Curves/Splines text, or any other curvy shape in Maya.