Yes, it’s true; this is my grandson Omar in 2555 AD, not an alien. How I wished it is not my grandson.
Making of’s130 Videos
This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a „making of”.
This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]
On this occasion I would like to show you how I made my Ghost City entry.
Hi to all friends from 3dm3.com. I decided to make making of for you friends and fans. Hope this will be useful for some of you or,a bit interesting.
Following, I present you the process of creation of the matte painting”Distant Shores”, inspired by the magnificent works of matte artistsDylan Cole, Steven Messing and Yannick Dusseault (among others). This painting is also fruit of the many things I learned from the book”D’Artiste: Matte Painting” (Ballistic Publishing) which compiles some of the richest collection of […]
This work has been created specially for the contest and i did it really fast in 2 days time, because i was anxious (i gues) of the theme GHOST CITY.
You will find below short review of image “Sofia” by Mystic9D
First, I started with a sketch of the vehicles. I used paper and pen rather than the computer, as this is what Im used to, but you could ask create something with a tablet in digital format.
First drafts. I had no exact image in my mind what I wanted to do, so I vaguely drew the figures. Didn’t like the guy right from the start so he had to go pretty soon.
Hello viewer My name is Gourav Sharma .3D Asian girl is my 1st attempt to make a realistic looking 3d girl! software i used -3ds max 2008 and photoshop cs3
Hi! I participate in Dominance War challenge with this character, but haven’t finished it till competition deadline. But finally I decide to finish it because I don’t like left my works unfinished. I try to create character on which behalf will be interesting to play. I was inspired by Unreal Tournament.
“Animadanse” is a movie graduation from Julien Badoil, Bertrand Debecque and Larson Liberlin de Shoriba Diop made in Paris, France.
My name is Plamen Iliev and in this article I’ll try to explain the process of creating my 3D character Assassin.
Jacobo Rojo from Arte-3D Modeling Studio goes us through making of his latest work Audi R8 in Desert
This making of is about planning a scene, modeling and managing the scene. You will probably be surprised but the most important steps for this particular scene were the Planning and the Managing.
“Balance’s spirit” is an illustration which I carried out for my training to carry out a realistic character. Indeed, at the beginning there was no concept design on this project.
Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala.
Ziv explained the unique texturing method which he used in the image Blood Knight created in 3ds max
The work consists of an old office room in good condition, still in use even now. I started this work wanting to create a silent story, so I made the components of the room appear to be speaking for themselves.
Making of Burning Snow music video created by polish designers. Very impressive post-production video.