The work consists of an old office room in good condition, still in use even now. I started this work wanting to create a silent story, so I made the components of the room appear to be speaking for themselves.
Making of’s231 Videos
This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.
Throughout this How it was done, I will explain a little of how the image of It’s only a boy! was made from its conception to the final touch.
In this work, I want to interpret a new feeling of an old Chinese poem, and try to make it more fantasy ,sci-fi and surreal.
In this tutorial I will be showing the process and some techniques I generally use to create my artwork. Starting at how I approach sketching my initial designs, I will detail the steps I take that lead to the final rendering, I hope you can apply this method to a variety of your art projects […]
This is a story about making of the “Restricted Area” artwork.
In this tutorial Scott Vigil will show you how he was making his painting “Bathtime”
“I started the torso with a box, trying to get the right subdivisions to form the basic shape of the body. Then I extruded some polygons from shoulders and pelvis in order to create the arms and legs.”
I got from Red Eye Studio to create 3D Art assets for their game “Dark Sovereign” that is currently in development.
This image was created specifically for the January 2008 Image Challenge over at the Gnomon Workshop. The theme was, unsurprisingly, “Sea Creature”.
Ziv explained the unique texturing method which he used in the image Blood Knight created in 3ds max
Hello everyone, my name is Han Yu. I’m very happy to create this tutorial and honored to share this with you.
In this final part of the tutorial, we will discuss how the background was created to finalize the piece. This includes the texture, lighting, ambient occlusion and more. We will also discuss and demonstrate the importance of final character and environment details including light scattering, light particle effects and adding final wear and tear to […]
Prince of Persia is one of the biggest game franchises
Hi all, for some of those who requested a tutorial from me, well here it is. In this tutorial I’m going to tell you how my scene called ‘Settled’ was made. I assume you have at least the basic knowledge and understanding of 3d.
I have always been fascinated by those amazing mexican figthers so I decided to create a 3D charicature of one of them. The image represents a photographic sesion of one of the fighters, may be to get some pictures for a magazine interview.
This work is one of most interesting images I ever did. The idea was a vision from my mind for abandoned building.
Since my project was related to well known public person finding good references was easy task but it was impossible to find images that could be useful for assembling good image plains so i relied mostly on eyeballing techniques.
Sandoje character is made in cartoony style and is full of wonderful details
A young man who meets his bot friend…
This tutorial is of my version of Swamp Thing, and I will be walking you through to the finished piece.